TennisJump
TennisJump was one of my earliest games ever made
outside of school. Therefore crappy are graphics and gameplay,
but however. In TennisJump you’re playing as a tennis
ball that, for whatever reason, tries to reach the flag of
every level. There are 4 worlds with 3 levels each, everyone
increasing in difficulty and more and more different stages.
Play it online!
Project created on: January 8th 2017
TowersOfHanoi
This one was a little extra exercise from my informatics
teacher in 8th grade. I hope most of you know the
Towers of Hanoi , if not I’ll shortly explain them:
The goal is to move the one tower on the left stick, exactly
as it’s arranged to the right stick and this only by using one
more stick in between. You’re only allowed to move one piece of
the tower at once and you’re only allowed to put one part of
the tower on top of a bigger part of the tower, since a bigger
part on top of a smaller one would collapse. The less moves you
need to move the whole tower part after part from the left to
the right, the better you are. I also implemented the optimal
solution with as few moves as possible, if you want to see
whether you figured the best way out, too. So, have much fun
puzzling.
Play it online!
Project created on: January 26th 2017
PingPong
I mean, come on, it’s basically Pong, what’s more to
say? Except that I added some more features in my version of
the game. For example you can play alone, together with a
friend or against the computer. There are also some special
abilities you can use limited times while playing. For example
an autopilot, who takes care of playing for you, and a charged
shot, who’s faster than a normal one and is perfect to knock
out your opponent.
Play it online!
Project created on: May 31th 2017
An unnamed Jump and Run
This project was part of a written report for my second
informatics course in 11th grade. Our task was to create a
Jump ‘n’ Run game together with a partner in Scratch. We had
some rough guidelines for our game, like being able to walk
left and right and jump or that the area of the game has to
cover at least three times the screen length. Whether we add
level, lives, enemies or different movement speeds was up to
us, but my partner and I implemented nearly every suggested
feature there was. Our basic Idea was a Mario-like Jump ‘n’
Run. So we began with figuring out how to implement scrolling
in our game, since this was a major (and also needed) part for
our game. We thought about how the scrolling should work, for
example whether the character should always stay in the middle
of the screen or be able to move across the screen and just
scroll at a specific distance from the middle. We decided for
the second option because it was easier to implement and we
also didn’t just want to copy a Mario game. For the next step
we implemented boxes you could jump on, coins to collect and
higher your score and trophies (the equivalent of Starcoins in
Mario). Coins will give you 10 points and trophies 100. There
will also be just 3 trophies each level and to activate the
flag at every levels end, you’ll have to collect all 3 of them.
I mostly programmed the functionality of the game while my
partner made nearly all the graphics. The next step of course
were the enemies. Because of limited time we only added two
types of enemies: Dogs (since our character is a cat) and bats.
Dogs will walk on the ground and turn around if they encounter
a box in their way and bats will just fly straight from the
right to the left over the screen. If you get hit by one of
the enemies you will lose one of your 3 lives, which you can
recover by collecting hearths, we also added. At the end of
every level your remaining lives will get converted into
points. Because at the end there wasn’t really much time left,
we could only built three levels, but in return the level are
quite difficult in my opinion. But enough explained, have fun
playing!
Play it online!
Project created on: November 13th 2019